I feel that there’s one major flaw in Final Fantasy II that just prevents me from really liking it. The majority of the game isn’t bad. The story’s basic, but probably not as basic as the first Final Fantasy (though, I’m not sure what the NES version was like; maybe the similarities between the two were greater). The system of raising stats individually, as opposed to an increase at a level up, is good in theory, but probably could have been finer-tuned in practice. Most of the bosses have what I perceive as an astronomical defense value, making them all but impervious to physical attacks. This makes it almost necessary that all characters are magical to some degree, lest they risk being useless in boss battles. But even that isn’t too big a deal. The major flaw, I believe, lies in finishing the game.
The final dungeon, which encompasses both the Jade Passage as well as the Pandaemonium Tower, is around twenty floors long, doesn’t seem to contain any item shops or inns (though there is a magic shop; go figure), and is inhabited by a couple of enemies that suffer from some balance issues. Specifically Hecteye mobs and Death Rider cohorts. Hecteyes cast confuse, sleep, and stone almost exclusively, giving large groups the opportunity to continually halt the party’s action and slowly turn them to stone. Death Riders have moderate HP, but deal heavy physical drain damage, making an ambush with larger groups fatal. And there is, of course, the final boss, The Emperor. With 10,000 HP, the incredible defense stat common among bosses, and his ability to deal heavy physical drain damage makes him one of the most difficult Final Fantasy bosses I’ve had to deal with…and am still trying to deal with.
However, with our different playing styles, Ultramundane and I had very different experiences with Final Fantasy II. Especially with the final dungeon and boss. So perhaps we’ll hear from him soon.